Gamification based Think Pair Share Model to Improve Student Performance and Learning Outcomes

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Natascya Tesalonika Mahulae
Andri Zainal
Roza Thohiri
Tuti Sriwedari

Abstract

The aims of this study was to determine the increase in learning activities and learning outcomes of students in ten graders of a public vocational school majoring in accounting by applying the think pair share learning model accompanied by a gamification strategy. This study used the classroom action research method. The research subjects consisted of 36 tenth-grade students majoring in accounting. The research instruments included observation sheets for learning activities and questionnaires/tests for student learning outcomes. The data collection techniques used included observation and testing. Data analysis in this study was qualitative and quantitative. The final results based on learning activities and student learning outcomes showed that the average pre-test score was 58.33, with 10 students (27.80%) achieving mastery. The results of this study showed that in the first cycle exam, the average score increased to 70.27, with 22 students (61.11%) achieving mastery. In the second cycle exam, the average score rose to 89.75, with 34 students (94.44%) achieving mastery by meeting the success indicator of ≥80%. It can be concluded that the Think Pair Share learning model with the Gamification strategy can improve student learning activities and outcomes.

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Mahulae, N. T., Zainal, A., Thohiri, R., & Sriwedari, T. (2025). Gamification based Think Pair Share Model to Improve Student Performance and Learning Outcomes. Pedagonal : Jurnal Ilmiah Pendidikan, 9(2), 136–147. https://doi.org/10.55215/pedagonal.v9i2.51
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